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DanteValentine

3 Game Reviews w/ Response

All 29 Reviews

Respect

First off, I'd like to "Bekoboy1234"'s comment about the game being a rehash of Space Invaders extreme: Same style, same fever system, same form of obtaining weapons, same form of progressing and even the exact same 4 weapons. I do however feel that A LOT of trouble obviously went into this and I thoroughly enjoyed it so I'm pleased to give you an 8. (But seriously, maybe just adding "Inspired by Space Invaders Extreme" to the description would be awesome)

My second concern is the music. It was brilliant, it really was: Fitting and fast. My problem is that in certain areas of the world, streaming music is a pain because if you have a third world internet connection like mine the music buffs every few seconds, making it feel choppy. I know this isn't a problem with the game but instead with the player's system, but I just thought I'd mention that adding the music to the preloaded files would make it much more accesible for us less fortunate tools.

Again, well done nice and colourful. I only suggest adding more of your own influence into it (Different weapon functions atleast).

ZEGMAN responds:

All of your points are great.
Thank you :)

Well done mate

Firstly, kudos on gaining a frontpage spot and Daily 3rd, you should be proud. To the review: Upon entering the game I'm thinking this game is about terraforming planets and what-not, almost like a tamagotchi-garden. I was surprised to see a format seen countless times, but one that still felt unique (i.e. Growing plants). While it had a calm feeling, it had that tiny necessary hint of action in terms of the being of a robot and controling (a) element. The art style was satisfying and the little things always make games like these worth while (i.e. The smoke from jumping, the sparkling of growing spots). Difficulty curve was plausible, but sometimes it felt like "Am I doing this as intended?; is using my body a glitch?". Maybe including the idea of using your body in the tutorial would help lessen confusion. The whole plant thing was a nice change, which is where you scored your creativity points. Music was fitting but repetitive. I personally though some ambiant background sounds would have fit perfectly, instead of the music. I also enjoy trying to figure out the plots myself, but we need more hints for that. All and all, I applaud you for a good game.

Out of 5:
Gameplay: 4
Music: 2
Creativity: 5
Plot: 2
Art: 5
Character design: 5
Bonus: AWESOME preloader : +5

Total: 28/35 :)

--Dante :3

AethosGames responds:

It's good to see someone who understands the intended design so well

Brilliant

First off, I loved American Mcgees Alice, Bioshock and Fallout 3. You blended them together perfectly in terms of atmosphere. Ending twist was amazing. I simply can't wait for a sequel. Nice job :).

ImpendingRiot responds:

I've played Bioshock and Fallout 3, so the influence is probably there, but I've honestly never played American Mcgees. Thanks a lot though man, hopefully the wait isn't too long.

I'm currently doing my first year at AFDA, a South African film school. This semester I'm doing directing and writing and next semester I'll be doing Animation and VFX, so expect some uploads from me next semester!

Age 31, Male

Film Student

AFDA

Heaven

Joined on 4/7/08

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